Augmented Reality Tutorial No. 3: Adding Textures on 3D Models for Proper Augmentation

posted in: Augmented Reality | 0

Little by little we’re moving to https://www.ourtechart.com/augmented-reality/augmented-reality-square-marker-tracking/

In this Augmented Reality tutorial texture is added on 3D object using 3Ds Max. After that model is exported to *.OBJ file extension and used in Processing for Augmented Reality example.

Download # 3Ds Max Box Model (*.max file)

Download # Don’t Forget Box Models’ Texture! (*.jpg file)

Download # Finally Augmented Reality Result using Processing Programming Language (*.rar file)

Download # Hiro Marker (*.pdf file)

(Processing software itself is available to download here)

Download # Newest nyar4psg 2.0.0 library for Augmented Reality (*.rar file)

NOTE: Extract library and put nyar4psg folder to Processing libraries location as you can see in example here: “C:\Users\EdgarasArt\Documents\Processing\libraries”. If there are no libraries folder in Processing folder (in My Documents) – create it!

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